Mac: ~/Library/Application\ Support/Adobe/Lightroom/Modules/mobdebug.lrmodule.Copy the files a, a, and a into the following directory:.In order to use ZeroBrane Studio (ZBS) as an interactive debugger, you now need to make some (minor) modifications to your script and environment so that the plugin and ZBS can communicate: Start the plugin by selecting this menu item, and a dialog such as the following should appear: If all has gone according to plan, you should now be able to find the plugin in the menu File | Plug-in Extras | Show Exposure Value.
![ocean king 2 ocean monster revenge arcade fishing ocean king 2 ocean monster revenge arcade fishing](https://i.ytimg.com/vi/s3veJby3MBI/maxresdefault.jpg)
For development purposes, do check the Reload plug-in on each export option this way you can be sure that the latest version of your script will be run. The plugin should now show as Display Exposure Value: Installed and running in the left column. To make the plugin known to Lightroom, open File | Plugin-Manager. If you want to learn more about developing an LR plugin, please have a look at the Lightroom SDK, in particular the programmer's guide and the API reference. lrdevplugin as an extension on OSX if you want to avoid this. This can sometimes be problematic during development, and you can thus use. lrplugin directories are recognized and treated as a package (single file). lrplugin extension will make LR recognize this directory as a plugin. Put these two files into a directory called ExposureValue.lrplugin the directory can reside anywhere on your hard disk. It is referenced from your a file, as shown in the highlighted fragment above.
![ocean king 2 ocean monster revenge arcade fishing ocean king 2 ocean monster revenge arcade fishing](https://i.ytimg.com/vi/IcBd87cJTpM/maxresdefault.jpg)
(2) Your actual plugin, which is called a in this example.
![ocean king 2 ocean monster revenge arcade fishing ocean king 2 ocean monster revenge arcade fishing](https://www.dpreview.com/files/p/articles/5431017013/lightroom01.jpeg)
(1) The a file, which is a manifest that provides information about your plugin to LR. To create a plugin for LR, you have to create at least two files and one directory: The plugin shows the exposure value to the user. We use the following short script to demonstrate developing and debugging of a Lightroom (LR) plugin in ZeroBrane Studio Lua IDE. Minimally useful demo Lightroom plugin script
Ocean king 2 ocean monster revenge arcade fishing full#
However, there is now the possibility to use full in-editor interactive debugging which we will briefly demonstrate in this article. Debugging Lightroom plugin scripts has often been a somewhat cumbersome process, in which one had to resort to printing of variables to the console in order to understand what's going on in your plugin. (This post is by Christopher Reimold, who tested and documented the details of Adobe Lightroom plugin debugging.)Īdobe Photoshop Lightroom is a photo management and editing program that offers the ability to extend its functionality through plugins written in Lua.